Rebels and Ronin (STW:MI)

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Rebels and Ronin
RebelsandRoninSTW.gif
Image 2022-09-16 170501916.png

RebelsandRoninMI.png

Top left: the Rebels and Ronin faction icon. Top right: Rebels and Ronin faction portrait. Bottom: Maps showing Rebels and Ronin's starting regions.

Capital:

None

Faction leader:

None

Color:

Grey

Starting regions:

Honshu
Chūbu
Echizen
Tōhoku
Mutsu
Dewa

Starting forces:

1 Samurai Archers (Echizen)
2 Yari Ashigaru, 1 Ashigaru Crossbowmen (Dewa)
1 Samurai Archers, 1 Yari Samurai (Mutsu, garrisoned in castle)

Religion:

Shinto-Buddhism

Initial difficulty:

Very Hard

Initial economy:

Treasury: 250 koku
Income: 750 koku per year

Faction bonuses:
  • Immune to rebellion (as they are the rebels)
  • Gains new armies and territories through rebellions
  • Cannot be permanently wiped out
Available units:
Available buildings:
Type:

Minor, non-playable

Appearances:

The Mongol Invasion

Unlocked:

Can be played by typing ".conan." cheat whilst on the campaign map

Victory conditions:

None, can complete victory conditions of other factions but will assign Hojo victory outro upon completion

Historical analogue:

List of Japanese clans

 
"As well as the great Clans, Japan also has many smaller factions who must be overcome by any Daimyo who intends to become Shogun. These include Ronin, masterless Samurai on a quest for wealth and honour; smaller neutral clans who will fight fiercely for their independence; rebellious peasants who have tired of the oppression of their masters; and fanatical Ikko-Ikki Warrior Monks. Many regions of Japan are already under the control of these factions, but as history progresses they will continue to take advantage of opportunities to revolt, or of the power vacuum left by the death of a great Daimyo. The Rebels and Ronin do not all work together under one leader and therefore cannot be controlled as a clan would be. The fact that these warriors belong to splintered factions does not make them any less of a threat to the Clans vying for the position of Shogun."
— Faction description.

The Rebels and Ronin are a minor faction in Shogun: Total War: Mongol Invasion. The Rebels and Ronin are a minor faction that is non-playable in both the campaign and multiplayer. Their starting position places in full control of the Tōhoku region with the provinces of Mutsu and Dewa on the island of Honshu, along with Echizen in the northwestern Chūbu region. Unlike their compatriots in the base game's Sengoku Jidai campaigns, the Rebels and Ronin control far less territory and as a faction will rarely last beyond turn 2 due to their weak starting forces and small amount of controlled provinces, barely representing a threat whatsoever. They are unique in that they can gain new territory and forces without the need for conquest, acquiring new armies and territory either when a rebellion occurs in either a Hojo or Mongol Horde controlled province, spawning a fresh Rebels and Ronin army in the rebelling territory: as a result, despite being easy to conquer at the beginning, their faction is impossible to "wipe out" and they are capable of returning later when a rebellion occurs. Rebels and Ronins cannot recruit agents but can sometimes start with some, and they cannot engage in diplomacy with other factions, stuck in a perpetual state of war with the entire map. They possess no capital and their religion is Shinto-Buddhism. They also do not have a family tree like other factions, and are therefore the only faction with no faction leader. While non-playable they, through cheats, can be played, although they possess no victory conditions and beating the game's prescribed victory conditions will result in the Hojo victory video being played.

Historically, the Rebels and Ronin represent an amalgamation of hundreds of Japanese minor and vassal clans of the Kamakura period.

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