Mongol Horde

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Mongol Horde
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Top left: the Mongol Horde faction icon. Top right: Mongol Horde faction portrait. Bottom: Map showing the Mongol Horde's starting region in Chikuzen.

Capital:

None

Faction leader:

Kublai Khan

Color:

Gold

Starting regions:

Kyushu
Chikuzen (immediately captured on turn 1)

Starting forces:

8 Mongol Light Cavalry, 3 Korean Skirmishers, 4 Korean Spearmen, 1 Korean Guardsmen (Chikuzen)
6 Mongol Light Cavalry, 1 Korean Skirmishers, 3 Korean Spearmen, 2 Korean Guardsmen (Chikuzen)

Religion:

Tengrism

Initial difficulty:

Easy

Initial economy:

Treasury: 5608 koku

Initial diplomacy:
Faction bonuses:
  • Can gain income from looting and conquest.
  • Will receive free reinforcements over time.
  • Cannot be wiped out from having its leader killed.
Available units:

Mongol Light Cavalry
Mongol Heavy Cavalry
Korean Skirmishers
Korean Spearmen
Korean Guardsmen
Thunder Bombers

Available buildings:

None, faction cannot build structures

Type:

Major, playable

Appearances:

The Mongol Invasion

Unlocked:

By default

Victory conditions:

Take all the provinces of Japan

Historical analogue:

Yuan China

 
"According to Genghis Khan, a Mongol's pleasures were "to cut my enemies to pieces, drive them before me, seize their possessions, witness the tears of those who are dear to them and to embrace their wives and daughters." This dedication to warfare has made the Mongols the masters of the steppe lands and China. They are matchless horsemen and superb archers, seemingly invincible and capable of destroying any foe. The Mongol way of warfare is to use this strength to harass and break opponents, and so far this way has not failed them. They also use terror and massacre to break an enemy's will to resist. This has worked well in China, and in taking control of that vast country they have given themselves a bottomless well of manpower to use as infantry. Even better, the Chinese understand gunpowder, and this skill has been added to the Mongol way of thinking. As a Mongol general, you'll have access to this vast strength to conquer Japan. But you'll need more than mere numbers to defeat the Samurai. Their country may be small, but they are warlike and skilled."
— Faction description.

The Mongol Horde are a major faction in Shogun: Total War: Mongol Invasion. The Mongol Horde are one of two playable factions in the Mongol Invasion expansion for Shogun: Total War, accessible in both the campaign and multiplayer. The Mongol Horde is the first and only non-Japanese faction in Shogun: Total War and start with no territory, initially invading the Hojo held province of Chikuzen with enough force to immediately take it, regardless of difficulty chosen. The faction starts with a powerful military but no economy, forcing them to acquire cash through raiding and conquest: the Mongol Horde boasts incredibly powerful units, allowing them to best Japanese forces in combat with ease. Despite being limited to one province at the beginning and possessing no ability to manually recruit fresh troops or build infrastructure, the Mongol starting armies are large and strong, and they will receive additional free reinforcements as the campaign progresses, so long as they possess armies on the map: these reinforcements will appear at randomized points anywhere along the northern coastline of Japan. The faction's colors are gold, and their specialty lies in their ability to acquire cash through looting capture provinces and receiving free reinforcements as the campaign progresses. They possess no capital and their religion is Tengrism. Their victory conditions require them to control all of Japan and to destroy the Hojo faction. Their faction leader is known as a khagan.

The Mongol faction leader is Kublai Khan, and they start with an invasion of the Chikuzen province on turn 1, taking it immediately and using it as a launch point for an invasion into Japan proper. This technically makes them the earliest known iteration of an "emergent faction", a type of faction that does not exist at the start of the campaign but is created or arrives later on: emergent factions wouldn't officially be implemented until Medieval: Total War. While Kublai Khan is the faction's leader, he does not appear as a usable general and does not lead any in-game Mongol armies whatsoever.

Historically, the Mongol Horde are a representation of the first Mongol invasion force sent from Yuan China and consisting of mixed Mongol and Korean troops.

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